1. Run away: the simplest and most commonly used means of getting open is to simply run in the opposite direction from them.  The key to this is the fact that ONCE YOU GET OPEN, YOU STAY OPEN, as long as you keep running intelligently.
2. Turn the D: You begin by cutting toward your Defender's shoulder, the one opposite where you want to go (the right shoulder).  As you reach them they begin to turn their body to go with you, and you simply cut back behind them (to the left).
3. Charge the D: Not literally running into them, but definetly straight at them. Your goal is to get them on their heels with their weight shifted backwards at which point you simply cut hard to wherever you want to go.  SOTG does allow that the defender may call a foul or pick or violation, so do not scare the defender.
4. Manage the D: By dancing, walking, or jogging you turn the defender so that their back is square with the direction of your intended cut.  Once it is you simply blow by them.

The last three of these methods are premised on the idea that the defender will require extra time to adjust their balance, turn their bodies, and begin to accelerate after you.  This time will translate into your being open.  How open depends on your execution and your status as a tortise or a hare.  If your are much faster than your defender you can simply out run them and your fakes will remain only as a communication to the thrower.